Procedural Content Generation for C++ Game Development By Dale Green

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Ebook Procedural Content Generation for C++ Game Development By Dale Green

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Procedural Content Generation for C++ Game Development
 By Dale Green

Procedural Content Generation for C++ Game Development By Dale Green


Procedural Content Generation for C++ Game Development
 By Dale Green


Ebook Procedural Content Generation for C++ Game Development By Dale Green

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Procedural Content Generation for C++ Game Development
 By Dale Green

  • Sales Rank: #295975 in eBooks
  • Published on: 2016-01-30
  • Released on: 2016-01-30
  • Format: Kindle eBook

About the Author

Dale Green

Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that sold products on big online marketplaces such as Amazon and Rakuten. Prior to this, he's been creating computer games since his early high school days. Through self-teaching, Dale has worked with a number of game development tools such as GameMaker, Unity, and Unreal before finding home in C++/DirectX/OpenGL after undertaking a degree in the subject. Currently studying computer games programming BSc (Hons) at the University of Huddersfield, he is on track to graduate with a first-class degree. Alongside his studies, he is a teaching assistant who helps deliver course content to fellow undergraduates. He undertook a year of self-employment to publish his first commercial title on Steam, Samphi, through his indie studio, Greeny Games Studio. As a hobby, Dale also operates the indie game news website named Indie Gamers UK and enjoys playing with new technologies and languages.

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Procedural Content Generation for C++ Game Development By Dale Green PDF

Procedural Content Generation for C++ Game Development By Dale Green PDF

Procedural Content Generation for C++ Game Development By Dale Green PDF
Procedural Content Generation for C++ Game Development By Dale Green PDF

Procedural Content Generation for C++ Game Development By Dale Green


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